MAR203: 'Net Structure/Culture
Defining "New Media" and "Information Technology"
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For the purposes of this class, new media . . .
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Are created by and/or communicated through a computer and related
information technologies
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I.e., a digital medium as opposed to older media which
are analog
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Or, as IT&S says, "technologies that use electronics to transform
information into digital, binary--0s and 1s--format" (5)
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But what does this mean? What is the difference between digital and analog?
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In what sense is a computer digital? How does it use 0s and 1s?
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Inside a computer's brain, its CPU, everything is binary
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Difference between "technology" and "media"
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Technology is the machinery, the equipment, the wiring (the
hardware) and the programs necessary to run it (the software)
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Information technology is everywhere today. Supermarket cash
registers have computers in them; are they "new media"?
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No, but they do use new information technologies--when a bar code is scanned,
information (the name of the item, its price) enters into an electronic,
computer technology
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Media are phenomena that use hardware/software to present information,
narrative, propaganda, etc. to a user
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E.g., the cinema is a medium that uses the technology of cameras/projectors
to communicate stories
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E.g., the World Wide Web is a medium that uses the technology of computers,
telecommunication equipment and wires to communicate stories, information,
pictures, music, etc. etc. etc.
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Have the potential to alter the position of the spectator (i.e., the
reader/viewer/listener or the "subject"). Obviously, not all new media
do this.
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Some new media require subjects who pull information toward them rather
than have it pushed toward them.
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You enter cyberspace, jack into the matrix, instead of having it come
to you. You seek/hunt information/entertainment rather than having it delivered
to you.
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"Push" media, like broadcast TV, contains texts (broad, semiotic use
of this term) which are aimed at an ideal spectator, pointed at one position
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"Pull" media display textual fragments, calling to (hailing) the spectator,
but permitting him/her to collect bits and pieces of a fragmented media space.
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E.g., a hypertext link on a page is such a fragment
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A process that anthropologists term bricolage
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Viewing/reading becomes assemblage
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In a sense, TV become "new media" with the widespread use of the remote
control--allowing the TV viewer to assemble his/her own media text
out of a televisual textuality
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A push medium has become a limited pull medium--though Hollywood still determines
what is available to be pulled.
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On the Internet, however, the texts to be pulled from are much more varied
than broadcast TV
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Positive: alternative viewpoints are difficult to suppress
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Negative: alternative viewpoints are difficult to suppress
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Interactivity: the subject interacts with the medium and alters
it according to his/her needs, desires, whims
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Gives subject control--but always within limits
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E.g., a computer game such as Doom only has a certain number of landscapes
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E.g., the number of Web pages you may browse to is huge, but not infinite
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Viewing experience is often fragmentary, disjointed (or jointed in usual
ways), instead of unified.
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Have erased the difference between the original and the copy
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Because, in the digital world, the copy is just as good as the original.
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Calls into question the notion of authenticity
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Permits identical copies of something to exist in more than one place
at a time.
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Threatens the laws of intellectual property (i.e., copyright)
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How does it change our notion of the text, of, say, an artwork?
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More disposable, less valuable?
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Destroy what Benjamin calls "aura"?
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Have--through computer networking--revolutionized the distribution
of texts.
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Older media (specifically, book/magazine/newspaper publishing, the cinema,
television) required a mammoth, expensive system for the distribution of
information and entertainment.
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New media texts may be distributed for a $20-per-month AOL account.
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Although new media take many forms, we'll use the World Wide Web and
computer-mediate communication (CMC) as our test cases.
Contextualizing These New Media
What do they share (in, perhaps, modified form) with older media?
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Print Media: Books, Periodicals (magazines and newspapers) and Still Photography
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The use of words to entertain, provide information, convince/propagandize
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Regardless of the hyperbole surrounding the graphical (i.e., image-oriented)
nature of the Web, its content is still predominantly communicated
through text (narrow meaning: not broad meaning like above).
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The Web is much less graphical/visual than, say, a John Woo film or commercial
for Diet Coke
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Periodicals
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The combination of text and static (not moving) images
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Page design and layout of new media are heavily indebted to principles of
composition from print publications
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E.g., photographs used to direct reader's eye inward, not out beyond frame
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Photograph of someone looking right would be placed on left
of page
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Photography
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Digital photography incorporates many of the technologies of analog
photography (e.g., lenses), but revolutionizes the darkroom process
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The manipulation of the image after its original capture has reached new
levels
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But it's really just an extension of and not a break from darkroom
principles of increasing/decreasing contrast and other characteristics
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Still, photographic aesthetic principles remain largely the same
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Books
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19th century novel provides one basic structure for narrative
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Roland Barthes's Hermeneutic code
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Enigma used to draw the reader in, but stalling devices prevent immediate
gratification
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Narrative structure can be traced even further back through long tradition
of story-telling
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The Cinema
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Moving image
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Based on succession of still frames and persistence of motion
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Editing
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The displacement or juxtaposition of one image by another
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Achieved, e.g., through hypertext linking--one Web screen replacing another
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Broadcast Television and Video
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Computer monitor uses same technology as TV/video monitor
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Bits of light (pixels) are illuminated by an electron gun
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Illusion of movement comes from refreshing of still images
Computer Networking:
What Is the Internet and Where Did It Come From?
Where the Heck Is Cyberspace?
A network of networks
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Little electronic packets of information or data are thrown around
from one computer to another, around the world.
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These packets can contain words or images or sounds--electronic mail or computer
files
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Routed from one location to another according to a protocol (a set
of rules and guidelines) known as TCP/IP (Transmission Control
Protocol/Internet Protocol)
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How do they know where to go?
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Each machine has a unique IP address
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Explain IP numeric addresses and domain names
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How "new" are new media?
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See
Hobbes'
Internet Timeline for historical perspective.
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Most of MAR203 students born in 1977-78
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Old-timers compared to the Internet
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"Cyberspace" coined in 1984, in William Gibson's Neuromancer
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A Demographic Internet Snapshot--circa July 1997
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Gender
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Race
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Class (income)
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Computer platform
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How Big Is the Internet & How Fast Did It Grow?
See Hobbes' charts.